Interlink

Interlink Logo
Waver/Wink Chapter Logo Can't Stop Chapter Logo

An app/essay about the future seen through Interaction Design

The idea for interlink sparked halfway into my year at CIID. Interaction Design can be intuitive to work in but hard to explain. This dilemma turned me to read some foundational theory of interaction design - works of McLuhan, Nicholas Negroponte and Bill Verplank. 

While researching into these works, I was struck by the fact that the lines between our internal nerve synapses and the technology's interfaces was blurring rapidly. At once, this was both a frightening and exciting future.

Process Slide

 To grapple with the ideas that were surfacing, I wrote an essay. Reading McLuhan and Negroponte, I believed that while text still survives, transmitting ideas had txo take on another form than what we currently have. This led to the idea that what if an app was made solely to transmit an idea. An app where the content and the interactions both convey the idea.

 So the essay was broken into smaller sections - each exploring the fundamental ways we interact with humans

Table of Contents

The next step of the process was to prototype the experience. For this stage it was important that each chapter change radically with its core interaction but retaining the same character. For this stage, I used Origami, a digital prototyping tool that offers more interactivity and behaviour coding

Different sections of Prototype NodesA section of a chapter interactions
overall view of prototype alongside its code

With each section, the interaction design prompts the user to use different modes of sense and thought. The core interactions for each section are different, and so the aesthetic of the application itself plays an important role in conveying that the sections are linked thematically.